Guild Rules


bullet Chapter I - Recruitment
bullet Chapter II - Looting
bullet Chapter III - Behavior
bullet Chapter IV - Guild Possessions
bullet Chapter V - Contribution
bullet Chapter VI - Activeness
bullet Chapter VII - Ranks
bullet Chapter VIII - PvP / RvR Policy
bullet Chapter IX - Events

 

Chapter I - Recruitment

Let us first start off by saying; becoming a member of is no effortless task! We are strict and we know what we are looking for. If you meet the requirements we ask for, and you are the type of player we seek your chances are very high. If you lie on your application it's basically frowned upon because we will test your basic knowledge with a live Ventrilo interview before you ever get the tag. If you are to join and you do not work out we have the right to terminate your membership at any given time, with or without reason.

Back to Top

 

Chapter II - Rules

The looting system might be new to some of you, so we will explain it as best as we can. The looting system we are going to use in the guild is done by Class Leader Loot Distribution (CLLD). You (a Perdition member) will never roll, ask, or buy loot here in this guild. Everything will be master looted by a high rank in the guild and then be given to the player of choice that the Class Leader seeks worthy of the gear.

Being a candidate for loot boils down to a few things.

1. You must be an active participant in all guild events.
2. You must play at a professional level at all times.
3. You must be on time to raids and be vigilant.
4. You must be an dynamic member in PvP/RvR events.
5. You must show a dedication to the guild, whether it is by contribution, helping others, leveling up the guild.
6. You must have a good standing with the Class Leaders and Higher Ranks. (Attitude is everything).
7. You must show you are worthy of everything you do. (Rookie mistakes and Immaturity will get you nowhere!)

Back to Top

 

Chapter III - Behavior

Perdition is an Elitist guild, but we still have good friendships among us. We expect and require honesty, due respect, and commitment to the guild. Guild Masters may remove members for any reason, but in practice, all due diligence is given to ensure that everyone is treated fairly.

Back to Top

Chapter IV - Guild Possessions

Guild Money, the guild will earn money from guild raids and events. There are a variety of means by which money is raised, but all of it is used to help with event progression. For farmed zones, Perdition offers to sell BOP items to non-guilded members and we also sell unused rare items on the Auction House.

This means that all loot within a raid environment not being handed out to a guild member will be soul possession of the guild. We will not give out secondary gear to anyone, you will pick a play style and that is the loot you will receive. Due to repair costs and costs for other things needed for encounters of all kinds we will supply as much as we can to you the member through these funds we build up.

Back to Top

 

Chapter V - Contribution

We expect you to help the guild before you help yourself. By this we mean if you get a drop it is our rule that you ask in guild if anyone would need it; being that it's an upgrade. We understand you do need to make your money, but we are all about our members and progression, if you want to progress as a solo entity, then you will be removed and receive what you seek.

We do not just expect drops to be passed around to guild members but we expect collected materials to be put into the guild vault for people that could use them in their professions. Anyone that has a profession can use the guild vault materials to make what they need. By no means should these crafted items; Armor/Weapons/Potions/Siege Weapons etc. Be sold to the public, whether it is your materials or ours. Everything should be given to the guild foremost and if we have an over abundance of a certain item you are entitled to sell them for personal profit.

We also expect you to do things in the world of Warhammer to help level up the guild, even if this means taking time out of leveling. We will all participate in leveling the guild up through special tasks that we do, this just doesn’t go for low ranked members this carries from the bottom to the top ranks.

If you seem to lack in any of these areas we will confront you about the issue first, and if not fixed we will remove you from the guild.

Back to Top

 

Chapter VI - Activeness

This is a very important rule if you are a member of Perdition . Considering that we strive to be number one and we want only the experienced and dedicated players, if you are a casual gamer you will not last long here. We are seeking people that put in a high amount of hours a week, at least 35+ if not more. The purpose being active is to ensure our events launch on time and efficiently. If everyone is active and ready we can plan a lot of different events through-out the day and accomplish a lot. If we notice you do not put in a decent amount of hours we will remove you, and if you do not participate in guild events we will also remove you.

Back to Top

 

Chapter VII - Ranks

The Ranking System is quite easy to grasp, we will break down the chain of command in a simple method.

HighLord (Leader)

The HighLord's purpose is to lead the guild to victory in everything that we do, but not only does the HighLord make sure the guild is victorious but their main role is to deal with outside communications. No one but HighLords should get involved with any important communication contacts besides HighLords. HighLord's have

Warlord

The Warlord's main purpose is to moderate the guild on a day to day basis. Since the HighLord's will be dealing with important contacts the WarLord's make sure everything within the guild is running smoothly.

Lords;

Lord of Knowledge

Lord of Passage

Lord of Champions

Lord of Judgement



Devourer



Initiate




Back to Top

 

Chapter VIII - PvP / RvR Policy

Guild masters and officers will be giving orders via Ventrilo and /raid during battles. Pay attention to what they say so that we are as organized as possible. Mistakes do happen and we can't expect to win every battle, but we will try our best to come out on top. Refusal to follow orders could lead to disciplinary action. Remember that we play for fun, and winning is fun.

Back to Top

 

Chapter IX - Events

Raids and other events

Perdition raids basically every day. This guild's primary purpose is to defeat all end-game content, and to complete it quickly. For this reason we have high expectations from our members, and showing up to raids is just assumed. If you are unable to participate on a regular basis, other guilds offer end-game content at a more casual pace, and may be more suitable.

Back to Top